Lua/Server/Player/Functions/GetHealth
From JC2-MP Documentation
Returns | number |
---|---|
Prototype | Player:GetHealth() |
Description | No description |
Description
Returns the player's health, as a percentage of maximum health between 0 and 1. If the player's maximum health has been increased, such as by firing the "ply.armorpart.add" Game Event, 1 corresponds to the new maximum, not the default maximum.